| TheFreak ( @ 2008-07-22 20:26:00 |
The Quarrel, The Creed, And The Kweh
Not that I want to talk much about it, but I got into an argument with my mother last night during one of my little irritation moods. I can be a right jackass when I feel like it. Enough of that, though.
After watching my sister play Assassin's Creed over the past week, I finally got my chance to pick up the controller. Altair is, for the most part, pretty easy to move around, though sometimes when he's in a corner, he may run up the one side of the wall you don't want him to go, and when you're escaping the guards, this could be a lethal problem. He also has the occasional climbing problem, where he wouldn't hoist himself onto an obvious hold above him. Sis discovers that wiggling the analog stick a bit seems to get Altair out of his stuck position, so you can actually avoid witnessing panel 6 of this comic. The game's real downside, alas, is its repetitiveness. You enter a city, climb a tower, save citizens, do some pickpocketing/assassin work/flag collecting, then do the whole thing at the next tower. Don't get me wrong, there IS some fun to be had from sneaking up on a soldier and putting a blade through his back, or doing a swan-dive from the highest point in Jerusalem, but that, essentially, is the entire game right there. You would only buy this game if you enjoy the maneuverability of the more recent Prince Of Persia games, as it essentially takes that gameplay mechanic and builds entire go anywhere/do anything cities around it. If for nothing else, it's a great game to get lost in.
"Parkour"-style games, huh? I've always called them Urban Ninja games.
Final Fantasy 4 comes out this week....I mean, the DS game, not the SNES "FF2", or the PSOne re-release, or even the GBA port. To be fair, at least Square Enix tried to give the game a facelift and some additional bells and whistles, and from what I've played thus far, it already better than the remade FF3. Not that FF3 was bad, per se, but the extra semblance of a story does help significantly in this case. There's actually some chattiness to be had here, which is still rather rare for any DS game that doesn't begin with "Tony Hawk" Jury's still out on the VAs, though. The soundtrack also seems significantly improved, and doesn't sound like a horribly ported mess, like the PSOne and GBA versions. The controls are no different from before, with the additional exceptions of the Y button to switch who fights first in battle, and the X button engaging auto-battle. A button accesses, B Button cancels: The way it always was before Sony enforced their "X button good, O button bad" policy. Oh yes, and they didn't censor the Baron dancer this time. It's a crazy, open-minded world we live in.
Thank you for being a friend.
Not that I want to talk much about it, but I got into an argument with my mother last night during one of my little irritation moods. I can be a right jackass when I feel like it. Enough of that, though.
After watching my sister play Assassin's Creed over the past week, I finally got my chance to pick up the controller. Altair is, for the most part, pretty easy to move around, though sometimes when he's in a corner, he may run up the one side of the wall you don't want him to go, and when you're escaping the guards, this could be a lethal problem. He also has the occasional climbing problem, where he wouldn't hoist himself onto an obvious hold above him. Sis discovers that wiggling the analog stick a bit seems to get Altair out of his stuck position, so you can actually avoid witnessing panel 6 of this comic. The game's real downside, alas, is its repetitiveness. You enter a city, climb a tower, save citizens, do some pickpocketing/assassin work/flag collecting, then do the whole thing at the next tower. Don't get me wrong, there IS some fun to be had from sneaking up on a soldier and putting a blade through his back, or doing a swan-dive from the highest point in Jerusalem, but that, essentially, is the entire game right there. You would only buy this game if you enjoy the maneuverability of the more recent Prince Of Persia games, as it essentially takes that gameplay mechanic and builds entire go anywhere/do anything cities around it. If for nothing else, it's a great game to get lost in.
"Parkour"-style games, huh? I've always called them Urban Ninja games.
Final Fantasy 4 comes out this week....I mean, the DS game, not the SNES "FF2", or the PSOne re-release, or even the GBA port. To be fair, at least Square Enix tried to give the game a facelift and some additional bells and whistles, and from what I've played thus far, it already better than the remade FF3. Not that FF3 was bad, per se, but the extra semblance of a story does help significantly in this case. There's actually some chattiness to be had here, which is still rather rare for any DS game that doesn't begin with "Tony Hawk" Jury's still out on the VAs, though. The soundtrack also seems significantly improved, and doesn't sound like a horribly ported mess, like the PSOne and GBA versions. The controls are no different from before, with the additional exceptions of the Y button to switch who fights first in battle, and the X button engaging auto-battle. A button accesses, B Button cancels: The way it always was before Sony enforced their "X button good, O button bad" policy. Oh yes, and they didn't censor the Baron dancer this time. It's a crazy, open-minded world we live in.
Thank you for being a friend.