|What I've Been Playing: 9/17/11
||[Sep. 17th, 2011|01:26 am]
I've been putting off this update for awhile, mainly because I was going to include the games I played at the NYU Game Center marathon I attended back at the end of July. Five games I've played to completion in a span of twelve hours, along with other games I've been playing before and after the event...|
Bionic Commando (NES) - The center had a pretty neat setup...6 HDTVS and 3 Computers. There were 3 live streams going that day...Two for Minecraft and Starcraft 2, and a main stream for whatever console game people wanted to play at that moment. Lots of systems to choose from, too...from the Atari 2600 to the Sega Saturn and a CD-I for Wand Of Gamelon fun times*! There was also a top-loading NES on the floor, which I quickly took to. My first request of the evening was Bionic Commando, as it's short enough for me to play through quickly but tough enough to make me feel badass when I beat it. I managed to complete the game in one continue. One day I won't need continues...
Mega Man (NES) - The only game NYU did not credit me on, it was the second game I challenged. Mega Man is pretty well-known for defining the term 'NES hard', but it really isn't that terrible once you learn two things: 1) There is a proper boss order, and it doesn't start with Cut Man Or Fire Man. And 2) Using the magnet beam is not considered cheating.
Kirby's Adventure (NES) - All I needed was one more Capcom game and I would've had a Capcom mini-thon thing goin'. I decided I needed another game to play for awhile before I did that, so I went with Kirby's Adventure...An easy game, but pretty lengthy for an NES platformer. It wasn't until I reached world 3 that I realized I never beat this game in one sitting before. I was in for a long night...
DuckTales (NES) - By the time I was done with Kirby's Adventure, I was starting to feel tired. I knew I should've taken that nap before doing this marathon. After Kirby, I wanted a shorter game to unwind with. This was why I waited on DuckTales. I may have only played this game on the hardest difficulty twice in my life, because my confidence is such that I don't need to constantly play the toughest difficulty to prove how good I am with it. It's a relatively easy game. So for the third time ever, I chose the 'Hard' difficulty, and got the best ending just outside of an hour.
Shadow Of The Colossus (PS2) - As I finished up DuckTales, the hallway the marathon was taking place in shrunk from about twenty people to four, myself included. The only other person who wasn't hosting was playing Shadow Of The Colossus on the main stream, and had finally threw in the towel after the third colossus. I decided to pick up the controller at that point. I'd have to imagine the chatroom watchers where glad to have someone who knew how to play the game, because the last guy spent forty minutes on that third colossus before finally nailing the final blow. I then realized I was playing a game that was significantly longer than Kirby, and if I was going to have a chance with the final two colossi, I'll need to start hunting lizards and fruit. I was kind of annoyed in a way, because I hadn't played this game in more that three years and I was saving myself from playing it until the PS3 HD release. I was only ever able to take on two colossi at a time before needing to move on to other games, and here I was about to take on thirteen colossi in one go. By the time I was done, six hours had passed, it was 8 in the morning, and I needed to save whatever energy I had left to take the 1-hour train ride back home. I was a shambling mess and didn't get out of bed for the next two days. But man, was it worth it. With the proper preparation, I'd do this marathon again in a heartbeat!
Star Fox 64 3D - I already told you why I like this port. Now it's time to get nitpicky and observe what's missing or changed...: The Multiplayer mode seems to have taken the largest of the hits, with landmaster and 'on-foot' modes having been removed. The original two maps have been replaced with an all-new set of four, and I've heard co-op battle is also gone. In Single-Player, Cockpit view is AWOL (Which is odd...Wouldn't it make more sense for a 3DS port to keep its first-person view) and the 'Super-Nova' boss explosions are also mysteriously removed. Very peculiar. I suppose if you really want a combination of the best parts, the original N64 version is also available on Wii Virtual Console...Maybe I should play through that again and make some proper comparisons.
Ikaruga (XBLA) - To prepare for Radiant Silvergun, I purchased Ikaruga, as owning this game unlocks an 'Ikaruga' mode in Silvergun. For all intents and purposes, this is the ultimate version of Ikaruga available. Hi-def, online co-op and leaderboards, and the same reward system introduced in the Saturn-version Silvergun and brought to the Dreamcast-version Ikaruga. Nitpicking again, I do notice the original difficulty-select screen is gone (Not necessary, but it did give you a glimpse of the character controlling the ship) as well as that robotic voice telling you 'PRESS START BUTTON'. I know I know, big deal, right? I only make this notice because Ikaruga was among the top three games I've played the most on the Dreamcast (Quite possibly before Skies Of Arcadia and a bit more than Jet Grind Radio), and there is absolutely no audio until that robot-voice speaks. So it feels like a missing element to me, unnecessary as it is. Don't mind me: It's still the best port of the game ever, even re-adding the text that was removed from the GameCube port and translating it as well.
Radiant Silvergun (XBLA) - I already mentioned in a previous post what was changed/missing from this port, but now I have a bit more information about the Arcade Mode: The rewards system has been modified so that an hour of active gameplay in Arcade mode gets you an extra continue, while an hour in Saturn mode gets you an extra life. The reason why only extra lives in Saturn mode is because it's the only mode that allows you to save and carry your leveled-up weapons through subsequent gameplays, so it balances things out. Bottom line is, the rewards system now acts separately between both modes rather than the Arcade Mode carrying extra bonuses to the Saturn mode. There's also options added strictly for Saturn purists...Namely, the ability to completely remove the wallpaper and side-bar info so it plays like its using old-fashioned black borders, and the option to place the scoreboard back at the top of the screen. Personally I believe when most people see the knew score and weapons levels locations, they'll find that setup superior, as they effectively free the gameplay screen of all forms of HUD. It really is an ingenious use of the extra HD real-estate.
Mighty Milky Way (DSi) - Alright, so I bought this game just to try out Shantae's Import Room feature, but as a game it's considerable better-balanced than mighty Flip Champs. I managed to beat the main game and it was very fun. The game feels like Star Trigon with a small hint of Art Style: Orbient tossed in for gravity's sake. I may also have to pledge my allegiance to Matt Bozon at this point. I've always been a fan of his particular style of art, and that hasn't changed in ten years. I've always feared commitment...Maybe it's time I propose.